Along the way there are some coins you can collect, which will give you a bonus at the end. Try to reach the finish line as quickly as possible by completing a parkour full of obstacles and barriers. The Crossy Road Gameboy Advanced Edition is based on the very popular Crossy Road game for mobile devices. The source code for our game can be found under crossy_road -> src. Your repository README.md contains a small functional description of the game.īeside the functional description you'll also upload a sketch of your domain model, in combination with an explanation. In case you use others people code, use source reference! Plagiarism will be punished badly. You'll start from the GBA-Sprite-Engine and you will stay within MODE0 and work with sprites. The code will be available in a repository on Github under your own username with the MIT license. ![]() required us to make a GBA game using the above mentioned GBA engine. The course called: "Softwareontwerp met C/C++ " at Hasselt University given by Groeneveld W. The GBA-Sprite-Engine is a high-level object-oriented Gameboy Advance sprite engine library that uses C++ 11 object-oriented approach. And is created by Groeneveld, W., Tielemans, J. The GBA-Sprite-Engine on which this game is build can be found via the hyperlink above. Crossy Road GBA Clone using GBA-Sprite-Engine
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